![]() ![]() The playlist can then be saved as an M3U file. Users need to create a text file and include the media files’ location, duration, and format. Creating an M3U playlist is a straightforward process. In Retroarch you need to "eject" the disc first. Media players and streaming services widely support M3U, making it accessible and reliable for creators and consumers. m3u files are temporary and only created when the game is launched and only stored in the temp folder, nothing is edited/added to your actual rom folders. I would be grateful for any help in figuring out how to get this working. I have attached screenshots to show how things are configured and what I am seeing. Instead I have to browse for the disc file I want to load starting from LaunchBox's temp folder. However, when I look in the "Games\Sony Playstation" folder I don't see ant M3U files and when I launch the game and try to swap discs in RetroArch it does not automatically give me a list of the other discs that are part of the game. Each multi-disc game gets imported as a single game with multiple apps, which I believe is as it should be. I have checked the box in the column "Use M3U Playlists for Multiple Discs" under "Associated Platforms". I am using RetroArch with the mednafen_psx_libretro core for PS1. ![]() Currently the only system I am working with that this feature applies to is Sony Playstation. I am struggling to get this feature to work. Known Retroarch cores that have m3u support are mednafen_saturn_libretro, mednafen_psx_libretro, and flycast_libretro. You can enable this feature under Tools > Manage Emulators in the Associated Platforms tab. New Feature: LaunchBox will now automatically create multi-disc M3U playlist files for emulators/cores that support it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |